Dig
Every run is a new mountain hidden under fog. Your miner has one long first day to follow the glints, find a cavern rich in minerals and light the hearth there. You only get to do that once.
A hard base-defence game for your browser. Find a cavern, wall it in and keep the hearth alive.
Trailer
Real play, recorded in the game. No sound.
How a run goes
Every run is a new mountain hidden under fog. Your miner has one long first day to follow the glints, find a cavern rich in minerals and light the hearth there. You only get to do that once.
Monsters can't break rock, so every cell you dig is a way in. Wall each opening with palisades and gates, then hold the walls with Ballistas, Bombards and Shrines. Every building levels up and changes its look.
At night the monsters come, and every night is harder than the last. Brutes break walls, Duskwings fly over rock, Borers dig new ways in.
Every few nights a boss leads the wave. How many nights can you hold?
What to expect
Open beta
The game opens here, at rockandhold.com, when the open beta starts.
Inspired by Mineralz, the Warcraft III map.